NOBLE APE MAILOUT - OCTOBER 2006
DIRECTIONS IN OCELOT
DIRECTIONS IN OCELOT
This month saw much-needed development in the terrain window generation through the Noble Ape Simulation. The terrain window generator was code-named Ocelot and the development history can be found through the short-lived Source Log which is maintained as a historical reference;
Although no longer actively linked online.
It is quite strange - as the primary developer - reading through the Source Log as the development of Ocelot progressed. At the time, it was developed as a planar OpenGL replacement and to that end it was extraordinarily successful. A section of the IEEE Computer Graphics and Applications article covered Ocelot two years following the Source Log. Since then the major addition has been the map translating onto the terrain map.
The possibility of larger terrain window has always been available however I explicitly implemented the code to do this within the past week and a 512-x-512 terrain window will be in the next release of the Simulation.
I thought about adding the rotating brains for each ape displayed in the terrain window. Although the use of the Torque engine to represent the Noble Ape Simulation environment seems to eliminate the productiveness of adding more functionality to Ocelot.
Garage Games released a new version of the Torque engine during the week. It looks pretty nice, bar the fact it doesn't currently compile on the Mac. With this in mind, I'm not sure whether Mridul will use 1.4 or 1.5 in the Noble Ape interface development.
I will write half a dozen helper functions that will translate the Noble Ape Simulation environs to near infinite resolution. Folks who have read the original manuals will be familiar with the term, ''infinite virtual reality'', which was used to describe the level of detail available through the Noble Ape environment. I plan on replicating this through the interface from the Simulation Core to Torque and potentially other visualization engines.
The original development of Noble Ape included a substantial amount of music that was generated for the development. This was featured recently in the fiftieth episode of Ape Reality;
With the addition of a USB piano keyboard to the Mac mini, there is a good chance of more Noble Ape inspired music in the near future. It will probably be of a heavily orchestrated bent.
Hope all is well with you all,
Tom Barbalet, 29 October 2006.