NOBLE APE MAILOUT - MARCH 2004

NOBLE APE SIMULATION 0.665 - work in progress
NOBLE WARFARE
MONKEY MUSIC
MAILOUT

NOBLE APE SIMULATION 0.665 - work in progress

This month's Noble Ape development as been pragmatic. The last Noble Ape release occurred in September last year. Although Mridul and I have been working on the Simulation, aside from us both, there haven't been any other users of the new improvements.

As the Noble Warfare development continued to extend, the practical implications of developing Open Source where only the source was open became more real. The solution has been a release of the Noble Ape Simulation. This forced a few improvements in the documentation;

http://www.nobleape.com/man/

But most importantly, it was apparent that the Simulation was very unstable relative to the last (0.664) release - the Noble Apes had suicidal water tendencies.

From investigating the suicidal tendencies, there are a number of implicit states - things like 'awake' and 'hungry' - which aren't reported outside the Simulation Core. These implicit states should probably be reported at least in the Meters window. Understanding what the Apes are doing and why the Apes are doing it at any given time can be difficult.

NOBLE WARFARE

There has been some progress with unit ordering in a GPI environment over the past month. Units now move and have some structure, or lack there-of, depending on particular settings. An interesting point through the Source Log and my personal log, sometimes the best development ideology has to be discarded for practical reasons. The development is becoming more pragmatic.

The time frames associated with the Noble Warfare development have become less realistic. The pace of the development and a number of additional hurdles have added roughly three months by my predictions.

The integration of the Ocelot environment into the Simulation and the Apple Distribution of the Simulation produced similar challenges. When was the right time to branch from the Simulation source code? Once the branching had occurred, how long would it take before the development could be fully re-integrated with the Simulation? In the case of the Apple Distribution, this has never occurred.

The solution appears to be, don't make time frame predictions. The dynamic nature of the time available for the Noble Ape development means that associating time frames with anything, the Simulation's 0.665 release or Noble Warfare equally, produces broken promises.

MONKEY MUSIC

I had the opportunity to talk to Montreal's finest freestyler, Butta Beats, over the weekend. It was the first time I had spoken with Butta directly and he confirmed that two tracks had been written and would be recorded on multitrack in the near future. The plan is to remix these into at least four tracks and host them.

MAILOUT

The current Mailout format has been operating for more than two years and it is based on the original Mailout. The format for the mailout in terms of time slices rather than events is something I have been thinking about quite a bit. It would be nice to post a longer, more substantial mailout at the time of a release or an event, rather than the monthly updates which seem to traverse development in slices. Your feedback would be greatly received on this.

Hope all is well with you all,

Tom Barbalet, 31 March 2004.


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