NOBLE APE MAILOUT - AUGUST 2003
NEW LAND FORMAT
Every month I seem to write about more things going on with Noble Ape than the month prior. It is quite refreshing to have very little to write about this month. This is mainly due to the prep time for the lecture I gave at the Game Developers' Conference Europe. With so little free time, it seems strange that each month I am able to work on Noble Ape and produce what I can in the time available. However, some things have been achieved this month justifying a Mailout.
NEW LAND FORMAT
Those who frequent the Noble Ape Source Log;
Will find descriptions and images of the early tests of the new land format. The new land format is proving interesting in a number of ways. It is currently similar to the land generation of Planet Noble Ape. This heralds the integration of the two developments.
The new land format is much larger and allows for an improved weather model to be implemented. Features like snow covered mountains and deeper oceans are included. The map window should double resolution followed by an increase in the window size and a future doubling of resolution. The doubling of map window in future versions begs the question - will the Ocelot Window size double as well? More on that in the near future.
Whilst these numbers might seem a little meaningless, it means the Simulation will now cover 256 square miles. Still not huge but a large area to simulate down to a square foot.
Prior to developing Noble Ape, I developed a number of huge scale simulations more akin to the size of the Simulation being developed for the new land format. I have been going through a lot of my circa 1990-1995 code recently. It is good to expand the size of the Simulation for additional wow-factor, if nothing more.
OCELOT FOR WINDOWS and LINUX
Mridul P has moved to the US for a three month sabbatical on the East Coast. He has been working on some outline code for Ocelot on Linux. I haven't heard about the Windows implementation but as my involvement is probably required for the Windows port, more in the next month on this development
APPLE DISTRIBUTION and SESSION SEEN
I was able to see the WWDC 2003 session earlier this month through Apple's Developer TV online video archives. It has been a couple of months since the conference and it was good to be able to see Sanjay Patel and Nathan Slingerland doing their thing. Noble Ape featured for the last 25-30 minutes of the session.
The Apple Distribution of the Noble Ape Simulation continues in development. The original tap of the Apple Distribution was taken at 0.661, so it has been a constant catch up effort to bring the Apple Distribution up to speed with the active source. I implemented a method earlier this month which allows some porting through expanding the noble_being structure to allow for multiple apes and an ape identifier (when one ape needs to be singled out in particular).
I don't have a time frame currently for the full integration into the active source. I suspect this may occur over the next couple of months when I have a moment free.
Although I wasn't talking about Noble Ape at GDCE, I presented a lecture on Intellectual Property Rights in Game Development. Something which has certainly been a relatively important issue behind the scenes of the Noble Ape development. Having spent a solid three weeks of spare time preparing for the lecture, it was very well received.
From 2000, I have not considered doing these kind of lectures on Noble Ape. In the next nine months, more academic information will progressively percolate into mainstream publications on Noble Ape. Having developed Noble Ape for more than seven years, it will be interesting to get mainstream feedback on the development.
Hope all is well with you all,
Tom Barbalet, 30 August 2003.