/*
 Simple example battle file,
 the debug-information is commented out below

gam{
	 rnd = 12345, 4321;
		va1 = 5;
		va2 = 32767;
		va3 = 65535;
		va4 = 65535;
		va5 = 5;
};

 *** DEFINE THE TYPES 
*/

typ{ 
	def = 4; /* defence; */

	mea = 6; /* melee_attack; */
	med = 3; /* melee_damage; */
	mer = 1; /* melee_armpie; */

	mia = 3; /* missile_attack; */
	mid = 4; /* missile_damage; */
	mir = 1; /* missile_armpie; */

	mit = 100; /* missile_rate; */
	mig = 40; /* missile_range; */

	spe = 3; /* speed_maximum; */
	sta = 4; /* stature; */
	lea = 2; /* leadership; */

	wpc = 3; /* wounds_per_combatant; */
	idn = 0; /* type ID number */
};

typ{ 
	def = 2; /* defence; */

	mea = 3; /* melee_attack; */
	med = 1; /* melee_damage; */
	mer = 1; /* melee_armpie; */

	mia = 0; /* missile_attack; */
	mid = 0; /* missile_damage; */
	mir = 0; /* missile_armpie; */

	mit = 100; /* missile_rate; */
	mig = 40; /* missile_range; */

	spe = 4; /* speed_maximum; */
	sta = 1; /* stature; */
	lea = 2; /* leadership; */

	wpc = 2; /* wounds_per_combatant; */
	idn = 1; /* type ID number */
};


/* *** DEFINE THE UNITS */


uni{
	tid = 1; /* type ID number */
	ang = 48; /* angle;   */
	wid = 60; /* width;  */
	avx = 250; /* average_x;  */
	avy = 140; /* average_y;  */
	num = 480; /* number_combatants;  */
	min = 10; /* missile_number;  */
	ali = 0; /* alignment; */
};

uni{
	tid = 1; /* type ID number */
	ang = 16; /* angle;   */
	wid = 60; /* width;  */
	avx = 250; /* average_x;  */
	avy = 470; /* average_y;  */
	num = 480; /* number_combatants;  */
	min = 10; /* missile_number;  */
	ali = 0; /* alignment; */
};


uni{
	tid = 1; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 250; /* average_x;  */
	avy = 240; /* average_y;  */
	num = 80; /* number_combatants;  */
	min = 10; /* missile_number;  */
	ali = 0; /* alignment; */
};

uni{
	tid = 1; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 100; /* average_x;  */
	avy = 240; /* average_y;  */
	num = 80; /* number_combatants;  */
	min = 0; /* missile_number;  */
	ali = 0; /* alignment; */
};

uni{
	tid = 1; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 400; /* average_x;  */
	avy = 240; /* average_y;  */
	num = 80; /* number_combatants;  */
	min = 0; /* missile_number;  */
	ali = 0; /* alignment; */
};


uni{
	tid = 0; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 156; /* average_x;  */
	avy = 280; /* average_y;  */
	num = 100; /* number_combatants;  */
	min = 0; /* missile_number;  */
	ali = 1; /* alignment; */
};

uni{
	tid = 0; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 256; /* average_x;  */
	avy = 440; /* average_y;  */
	num = 100; /* number_combatants;  */
	min = 0; /* missile_number;  */
	ali = 1; /* alignment; */
};

uni{
	tid = 0; /* type ID number */
	ang = 48; /* angle;   */
	wid = 20; /* width;  */
	avx = 356; /* average_x;  */
	avy = 280; /* average_y;  */
	num = 100; /* number_combatants;  */
	min = 0; /* missile_number;  */
	ali = 1; /* alignment; */
};
