I posted an Ape Reality tonight. Thanks to the Internet Archive, I can actually deep link to the audio (although I normally frown on such practices).
Aside from the news of the death of my old blog and the starting of this new/old blog, I also talk a little about the new integration of Noble Warfare in the Noble Ape Simulation. This development has really been a long time coming and is the basis of this new blog in many ways. I want to catalogue the minute integration of these two projects with the view that the hybridized simulation will have strengths from both.
If you are interested in seeing the work-in-progress, you can currently get the source from the Noble Ape development page on SourceForge. There are a number of initial to-dos:
* update the Noble Ape Simulation build information to include Noble Warfare,
* update the Noble Ape Simulation manual information to include Noble Warfare,
* fix any outstanding movement bugs due to the change from 64 to 256 quantized turning points, and,
* remove the Generic Platform Interface code (aka the GPI).
There is a good group of historical information relating to the GPI from the old Noble Ape Source Log but I would have to go back on the Internet Archive to find the meaningful information. Rather than doing this, my aim is just to remove the GPI directory and use the Noble Ape Simulation’s multi-platform drawing into two windows. For Noble Warfare, one window will contain the top down battle and the other window will contain statistics information.